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	<url>
		<loc>https://giovannagowmez.carrd.co</loc>
		<lastmod>2025-08-11</lastmod>
		<changefreq>daily</changefreq>
		<priority>1.0</priority>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image38.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image41.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image32.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image29.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image33.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image30.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image28.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image35.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image37.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image26.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image31.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image34.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image51.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image52.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery35/3e8bb4c7.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery36/a058170c.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery33/064edfe5.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery25/ca8b423f.jpg</image:loc>
			<image:title>The team drafting interface when I first started.</image:title>
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		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery26/a8110cd3.jpg</image:loc>
			<image:title>The first iteration of the team drafting interface. This layout maximized the amount of players available to choose.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery27/386dad70.png</image:loc>
			<image:title>The second iteration of the team drafting interface, where the players colour and logo would take up the entire screen, depending on whose turn it is to choose.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery28/2ec45142.jpg</image:loc>
			<image:title>The final iteration of the team drafting interface, where it is a mix of the first iteration and second iteration.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery05/5a97e4f2.jpg</image:loc>
			<image:title>The interface of the game when I first started the project. On the left side of the screen is the score, fight meter, and power up. On the centre, is the player indicator and the puck marker.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery24/2ec45142.jpg</image:loc>
			<image:title>The final iteration of the team drafting interface, where it is a mix of the first iteration and second iteration.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery14/5a97e4f2.jpg</image:loc>
			<image:title>The previous game interface.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery14/a768e7b7.jpg</image:loc>
			<image:title>The current game interface after the adjustments. Some of the text is written in french and english to test the clarity of written information in different situations.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery23/62b5111c.jpg</image:loc>
			<image:title>The areas of gameplay. This is based on where the most activity will be during the game. The red is where major gameplay events happen, and the green is where gameplay events barely or never happen.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery18/de7ced8f.jpg</image:loc>
			<image:title>Directly updating the UI to fit the style of the game does not solve the problem of the fight meter and power up in one location. The information is still being split between two places and does not spread the information evenly around the screen.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery17/08cd5c7d.jpg</image:loc>
			<image:title>Experimentation of grouping information v1: top right where the fight meter and power up is in line with the time and score.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery17/ab365fa9.jpg</image:loc>
			<image:title>Experimentation of grouping information v2: the fight meter and power up is together on the bottom left, and the power up is a bar rather than a circle.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery17/340373fe.jpg</image:loc>
			<image:title>Experimentation of grouping information v3: follows the same positioning and structure of v2, but the power up is a puck and the fight meter is a stick.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery16/abc93be9.jpg</image:loc>
			<image:title>Power up indicates which team got the power up based on the fill and background colour, and logo on the corner.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery16/727d1168.jpg</image:loc>
			<image:title>Fight meter shows the button prompts to activate the fight; mock up is cleaned up to illustrate the quality of the assets in game. Removed the logo on the corner of the power up to simplify the information, as each team has unique colour variations.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery22/771e36e9.jpg</image:loc>
			<image:title>Mockup of the Player Icon Screen when all four players are connected.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery22/8b45425b.jpg</image:loc>
			<image:title>Screen when only one player has connected</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery21/415c1b83.jpg</image:loc>
			<image:title>Mockup update when players choose different icons and colours; added a player place in on top of the icons in the left to show how the icons look in gameplay.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery21/ed06b3d8.jpg</image:loc>
			<image:title>The mock up in black and white. Colours blend with one another, but due to the change in icons, it is easy to read which player is the character controlling based on the unique icon indicator.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery06/4cf96cc7.jpg</image:loc>
			<image:title>The game logo in black and white. There are multiple different types of colour blindness, but generally we want to have each colour be distinct by using a black and white test.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery06/10e803a2.jpg</image:loc>
			<image:title>The game logo in regular colours.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery20/57c2f376.jpg</image:loc>
			<image:title>The Game Accessibility Guidelines website, in the topic about [essential information not only being reliant on colour.](https://gameaccessibilityguidelines.com/ensure-no-essential-information-is-conveyed-by-a-fixed-colour-alone/)</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery19/060ad023.jpg</image:loc>
			<image:title>The settings mock up for remapping the buttons in the game.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery19/6068b2fd.jpg</image:loc>
			<image:title>The mock up for the pop up when players boot up the game about the sensitive content in the game; the options can also be adjusted in the settings.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image36.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image49.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image50.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery31/ffa93be9.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery30/c4b91708.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery32/71b0a752.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery29/ed8c4b0c.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery01/44d326f7.jpg</image:loc>
			<image:title>Screenshot of the penguin&#039;s attack and interact collider from the Unity Engine</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image08.png</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image48.png</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image42.png</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image43.png</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image23.png</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image40.png</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery13/4680803c.jpg</image:loc>
			<image:title>The penguin in their normal state and full hit points.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery13/863a19d8.jpg</image:loc>
			<image:title>The penguin with 1 hit point remaining indicated by the bandaid on their body.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery13/e6208425.jpg</image:loc>
			<image:title>The penguin in the &#039;dizzy&#039; state. Stars will appear above the penguin&#039;s head, and they will gain the status effects.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery15/03d1adc7.png</image:loc>
			<image:title>The new attack collider taken from the Unity Engine</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery10/37032562.jpg</image:loc>
			<image:title>Screenshot of the game showing where the locations of the players, babies, and fishing holes are.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery11/565a9b03.jpg</image:loc>
			<image:title>Screenshot of the game with the different segment marked: baby area, no man&#039;s land, and fishing area.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image04.png</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image25.png</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery12/d82db307.jpg</image:loc>
			<image:title>The UI for &quot;The Moving Babies&quot; being called in the game.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery12/c67e38ba.jpg</image:loc>
			<image:title>The UI warnings in the game, indicated in the right side of the screen.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery09/565a9b03.jpg</image:loc>
			<image:title>This is the first level of the game, where the fishing area is half of the No Man&#039;s Land, to allow players to adjust to the controls. The baby area is included as a part of No Man&#039;s Land, as players can steal fish until the fish has been directly fed</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery09/15ad6c5c.jpg</image:loc>
			<image:title>This is the last level of our game, where the fishing area is less than No Man&#039;s Land, due to the single pathway and narrow walkway</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery09/6ca6993e.jpg</image:loc>
			<image:title>This is the chances of fighting/slapping to occur in the first level of the game; the closer the players are to the babies, the higher the chances of fighting/slapping to occur due to the proximity</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery09/5182d25e.jpg</image:loc>
			<image:title>This is how the Chances of Fighting/Slapping changes when there is a fight that is happening. The players who are in combat with each other have a higher chance, compared to non-combatant player.</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/slideshow08-0d185274.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image46.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image07.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image22.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery07/acbe7d71.jpg</image:loc>
			<image:title>The narrative was written in Twine, a software for creating choice based narratives; I made the flow of the overall game to be more linear, due to the time constraints</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery07/8f5021bd.jpg</image:loc>
			<image:title>Half of the game is an aim-trainer, so I had to tie the reason why the player is in a shooting range into the narrative by making the drill a part of a test to impress the other guns</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery07/4b205b53.jpg</image:loc>
			<image:title>The other half of the game is a dating sim, so I made the choices of the players affect the difficulty of the drill. If a player were to answer incorrectly, the drill would be harder to complete due to the speed of the targets and appearance of target</image:title>
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		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery08/1c2ed756.jpg</image:loc>
			<image:title>P250, the player character, was the only character I had to do a turnaround sheet due to his appearance in the game to be 3D. I knew that the 3D artist would not have enough time to model him, so I thought of making his design fit the low poly constraints</image:title>
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		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery08/68b38a5a.jpg</image:loc>
			<image:title>P250 3D render done by Josh Anaya-Paiero.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery08/620d3d04.jpg</image:loc>
			<image:title>One of the most important thing in the game is shooting, and all characters have gun heads, so I spent some time researching how the gun would reload to fit their anatomy</image:title>
		</image:image>
		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/image01.png</image:loc>
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		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery02/c8d07a08.jpg</image:loc>
			<image:title>Available walls for players to spray on and gain a point</image:title>
		</image:image>
		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery02/fc236030.jpg</image:loc>
			<image:title>Painters spraying the walls to gain a point for their respective team</image:title>
		</image:image>
		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery02/6921cbfa.jpg</image:loc>
			<image:title>Walls that are marked by the respective team (Right: Pink team, Left: Green team), giving a point for the pink and green team based on which wall that has their colour</image:title>
		</image:image>
		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery02/88043c4f.jpg</image:loc>
			<image:title>Pink team Cleaner cleaning the Green team&#039;s marked wall, and removing the point from the green team</image:title>
		</image:image>
		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery03/9737a715.jpg</image:loc>
			<image:title>Overall map with the environment being cold colours, and the interactable with warm colours</image:title>
		</image:image>
		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery03/3064bac1.jpg</image:loc>
			<image:title>Walls where players can spray are indicated with a light yellow and bright spot light to navigate the players eyes to it</image:title>
		</image:image>
		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery03/037e7825.jpg</image:loc>
			<image:title>Teleport stations have matching colours to indicate their relation and intractability.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery04/bc29659a.jpg</image:loc>
			<image:title>The tutorial of the game, detailing the core mechanics and loop. Players are given full control on how they want to get the fish for their baby</image:title>
		</image:image>
		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery04/c6cccd13.jpg</image:loc>
			<image:title>The alert system that is displayed on the left side of the screen. The alerts would first flash, to foreshadow that an event is happening soon, and the sign will stay on when the event is happening.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery04/6f94ea39.png</image:loc>
			<image:title>This is a sign from one of our secondary mechanics, the rain. The rain makes everything slippery and difficult to control, creating chaos in the movement of the players and their aiming</image:title>
		</image:image>
		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/gallery04/1269060a.png</image:loc>
			<image:title>This is a sign from another of our secondary mechanics, the seal attack. The seal attack forces players, that are not in the safe zone, to drop their fish and be stunned; effecting the player&#039;s judgement for risk (being stunned) and reward (feeding baby).</image:title>
		</image:image>
		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/image27.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/slideshow07-22818a0a.jpg</image:loc>
			<image:title>Untitled</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/slideshow07-a4ffb7be.jpg</image:loc>
			<image:title>Untitled</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/slideshow07-d7f1e981.jpg</image:loc>
			<image:title>Untitled</image:title>
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		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/slideshow05-59849f73.jpg</image:loc>
			<image:title>Untitled</image:title>
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		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/slideshow05-fc158847.jpg</image:loc>
			<image:title>Untitled</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/slideshow05-f88c64d4.jpg</image:loc>
			<image:title>Untitled</image:title>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image14.png</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image15.png</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image09.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image06.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image13.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image12.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image11.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image10.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image17.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image21.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image02.png</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image18.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image19.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image05.jpg</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image03.png</image:loc>
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			<image:loc>https://giovannagowmez.carrd.co/assets/images/image16.jpg</image:loc>
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		<image:image>
			<image:loc>https://giovannagowmez.carrd.co/assets/images/image20.jpg</image:loc>
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		<video:video>
			<video:thumbnail_loc>https://giovannagowmez.carrd.co/assets/videos/video06.mp4.jpg</video:thumbnail_loc>
			<video:title>Video06</video:title>
			<video:description>Uploaded video.</video:description>
			<video:content_loc>https://giovannagowmez.carrd.co/assets/videos/video06.mp4</video:content_loc>
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			<video:thumbnail_loc>https://giovannagowmez.carrd.co/assets/videos/video09.mp4.jpg</video:thumbnail_loc>
			<video:title>Video09</video:title>
			<video:description>Uploaded video.</video:description>
			<video:content_loc>https://giovannagowmez.carrd.co/assets/videos/video09.mp4</video:content_loc>
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		<video:video>
			<video:thumbnail_loc>https://giovannagowmez.carrd.co/assets/videos/video10.mp4.jpg</video:thumbnail_loc>
			<video:title>Video10</video:title>
			<video:description>Uploaded video.</video:description>
			<video:content_loc>https://giovannagowmez.carrd.co/assets/videos/video10.mp4</video:content_loc>
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			<video:thumbnail_loc>https://giovannagowmez.carrd.co/assets/videos/video05.mp4.jpg</video:thumbnail_loc>
			<video:title>Video05</video:title>
			<video:description>Uploaded video.</video:description>
			<video:content_loc>https://giovannagowmez.carrd.co/assets/videos/video05.mp4</video:content_loc>
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